воскресенье, 19 ноября 2017 г.

MOBILE APPLICATIONS

1.
Mobile learning is the ability to obtain or provide educational content on personal pocket devices. 

 It has got three main principles:

• study everything
• study for everyone
• study just in time 
And this is one video from the Open University where guys with such a good English explain the principles of Mobile Learning: 


2. QR-Code as one of the means for ML:

    QR-Code (abbreviated from Quick Response Code) is the trademark for a type of matrix barcode (or two-dimensional barcode) first designed for the automotive industry in Japan. A barcode is a machine-readable optical label that contains information about the item to which it is attached. 


QR-Code consists of black squares arranged in a square grid on a white background, which can be read by an imaging device such as a camera, and processed using Reed–Solomon error correction until the image can be appropriately interpreted. The required data are then extracted from patterns that are present in both horizontal and vertical components of the image.
   QR-Codes have become common in consumer advertising. Typically, a smartphone is used as a QR code scanner, displaying the code and converting it to some useful form (such as a standard URL for a website, thereby obviating the need for a user to type it into a web browser). QR code has become a focus of advertising strategy, since it provides a way to access a brand's website more quickly than by manually entering a URL.
    Usually a mobile phone is used to screen a QR-Code, but a browser may also be used. 

3. Quizlet - a platform for flashcards

The link to my flashcardhttps://quizlet.com/_428oaq

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MOBILE APPLICATIONS

1. Mobile   learning   is  the ability to obtain or provide educational  content on personal pocket devices.    It has got three main pr...